Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
You're a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back.
|Average Rating: |
Number of Reviews: 2
Write a review
[Content warnings: violence, especially gun violence; torture/dismemberment]
You are a trained assassin. The Boss has your sister, and you will bring him down, do whatever it takes, to get her back, even unto death.
This is a highly branching, very long game which keeps track of a number of stats - and it makes that quite obvious through notes in the prose itself. Like Choice of Games games, there are achievements and Easter eggs galore, evidence of the breadth and effort put into Seven Bullets.
Decision-making points are inserted only when there is a significant tactical decision to be made, which makes each branching point's significance clear, but which also produces large swathes of text.
The story itself is fairly standard fare: mob bosses, arms deals with unnamed Chinese and Russians, unemotional protagonist. The typecasting here is almost stereotypical. Goons and villains remain categorically bad. Regardless of realm, they are to be taunted, killed and/or used solely as a means to an end: little chance for empathy. Pretty much every female character I encountered needed to be rescued.
I got the overwhelming feeling that it was the PC's personality that shaped the whole game, not necessarily for the good. Its prose is terser than it needed to be. The PC's stubbornness forced fantastical landscapes into shapes the assassin protagonist can understand. This may be a common enough human endeavour, but it stole the opportunity for humour or humility.
Seven Bullets is polished, and what appears to be Twine Sugarcube's autosave system - much needed in this very long game. I found it hard to enjoy it, though, because of its protagonist - I wasn't sure I wanted to spend all that much time with them.
This game has over 280,000 words, and is written in the 'time cave' style, where different choices lead to wildly different stories (80 different endings, in fact). Most time caves end up having each branch be fairly weak and underdeveloped, but this game does a great job on each branch.
The action is fast paced, and takes you through spy thrillers and possibly hell.
The feel is that of an old-time CYOA book, with sudden changes in genre and situation.
Recommended for fans of fast paced twine.
|Congresswolf, by Ellen Cooper|
Average member rating: (4 ratings)
Is the next member of Congress a werewolf? Can you survive a lycanthrope's bite? There’s no silver bullet for winning an election! "Congresswolf" is an interactive novel by Ellen Cooper, where your choices control the story. It's...
|Death off the Cuff, by Simon Christiansen|
Average member rating: (52 ratings)
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is...
|Bring Me A Head!, by Chandler Groover|
Average member rating: (22 ratings)
Better hope you can hack it. A Grand Guignol entry for ECTOCOMP 2016.