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About the StoryYou're dead, but you're not on Charon's list. Game Details |
54th Place - 25th Annual Interactive Fiction Competition (2019)
The Gaming Philosopher Extended Sisyphus simulation lacks surprise
The game doesn't do much with its theme. Playing through the repetitive and endless vignettes serves to emphasise the nastiness of these mythological punishments – their monotony, their pointlessness, their unescapability; all of it reinforced by the malicious laughter of Zeus that always sounds in the background. Which is fair, but not an especially exciting take on the source material, and not especially Greek either. The game just beats us over the head with what is most obvious about these myths, rather than exploring unexpected facets.
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This is a fun little game. You're dead, and you essentially have the option to pick your own punishment.
It draws heavily on Greek mythology with a little swerve into mathematical history. I laughed. I cried. It was fun.
The implementation could be a bit better. (Spoiler - click to show)X LIST or X CHECKLIST didn't work, but X CLIPBOARD did (which I know was highlighted, but LIST is a reasonable synonym). When I did X NOTE as Tantalus, it said 'Do you mean the nothingred post-it note or the blue post-it note?'. POUR WATER INTO BASIN didn't work as Danaid (although again, it was a different command than the note suggested).
This is not so much a game as a demonstration of ancient Greek myths, with Zeno’s paradox thrown in for good measure. It’s a fun idea, and decently implemented, but only slightly more fun to actually play than the punishments themselves. On the positive side, you can quit whenever you want. Or even restart and try another punishment.
Sisyphus, by Theo Koutz
Average member rating: (13 ratings)
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HUNTING UNICORN, by Chandler Groover Average member rating: ![]() A maiden leads a unicorn hunt. Sixteen narrative variants. Choose-your-own-adventure style. Mature thematic elements. |
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