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About the Story
"Returning from classes, you find a message from your friend Keith on your answering machine. He has been "busted" by the cops; and if you aren't careful, you will be, too..." [--blurb from The Z-Files Catalogue]
This game, which takes place on an unidentified college campus, places you in the position of having to destroy all your drug paraphernalia before the cops find it. Witty and thematic - many of the puzzles are drug-based, and things like videogames and religion are described in the imagery of addiction. The Inform port is quite sloppily implemented, with bugs of varying severity (one puzzle can be avoided completely if you use the right phrasing) and more instances of bad noun resolution ("Which do you mean, the information desk receptionist or the information desk?") than in any other game I care to remember. Contains some constrictive time limits and many opportunities to lock yourself out of victory.
-- Carl Muckenhoupt
Despite some initial turbulence, the game is a lot of fun when you get immersed in it. If you can tolerate the limited parser and subject matter, you'll find the game fairly enjoyable. (Reviewer: Eileen Mullin)
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"Busted's" drug-themed subject matter allows it to play with campus-life tropes in a surreal manner, with a humorous effect. This also allows it to apply some of the more annoying conventions of old-time adventures, like hunger and sleep puzzles, to its collegiate setting in a relevant and clever way.
The result is as much a frivolous survey of university annoyances and practices as it is a homage to first-generation text-adventure games. It's enjoyable, engaging, and funny.
Play the AdvSys version if you're able to; it's much better implemented than the Z-Code version.
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