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8 of 8 people found the following review helpful:
Optimization game with excellent puzzles and implementation, November 15, 2020
by Denk
Related reviews: Custom system

This game is inspired by the optimization games "Captain Verdeterre's Plunder" and "Sugarlawn". I agree those are good. This is however my favourite optimization game so far. Except for a few locations, this game takes place in an Egyptian tomb. Your task is to find a certain object and then find as many valuables you can. When you complete the game, you will automatically sell everything. The money you earn is your high score. The author encourages you to send him a transcript if you get a high score, which always gives even more incentive to keep playing.

This game is a lot of fun. It has excellent puzzles and thorough implementation. However, it does have some "old school features" but that makes sense for an optimization game: Time limit (read: turn limit) for parts of the game, inventory limit and the game can be put in an unwinnable state. However, these are what makes this game fun and challenging. The game is not very big location-wise and most locations can be reached when the game begins. You will probably have one playthrough to solve puzzle A, then another playthrough to experiment with puzzle B etc. After that, you can try to optimize your playthrough so that you will earn as much as possible.

Regarding the time limit, note that you can exploit the parser, obviously intended, for instance, GET ALL would only take one turn, whereas if you get the objects one by one, it takes more turns. Such parser exploitation is not exactly realistic but I think it adds a positive extra layer to the optimization.

The game engine appears to be made by the author, which was probably a good choice as the implementation is very good and suits the game. Even when you restore a saved game you can undo as many times you like, and after multiple sessions, it accumulates a list of all the treasures you found and the number of undiscovered treasures. Those actions, which shouldn't take time in the game, don't. For instance, examining things only takes time if something happens. My only nitpick with the parser was (Spoiler - click to show)I wasn't sure about the syntax for wishing. E.g. it could have understood [wish that 'something'] but that didn't work. I am now under the impression that the only way to wish is to type [wish for 'something'].

As an Ectocomp game, this is not particularly scary to play, though it does contain violent deaths, unnatural phenomenons etc. Still, I think it is suited for Ectocomp but would probably do very well in other competitions too. Anyway, I think this is an excellent game I highly recommend.

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