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Trapped in the MicroSun offices, you have just one wish: get out of there by six, to meet your date, and prove that you're not a nerd.
[--blurb from The Z-Files Catalogue]
16th Place - 3rd Annual Interactive Fiction Competition (1997)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This game placed in the middle of ifcomp the year it came out.
You play an office workers who is excited for a date after work, but has been asked to stay late to finish some stuff up.
You go around a small, 5-room office, negotiating, searching, etc.
Some of the puzzles are clever, but others are pretty opaque. I felt like I had to really lean on the walkthrough.
The setting was portrayed fairly accurately. There was one unfortunate part with a pin-up calendar, but the game is completely tame otherwise.
You're trying to get out of your office so that you can go on a date. There's a little too much of the author's actual office (i.e., the rest of us don't necessarily get all the jokes), but this is well put together and the puzzles are reasonably clever. The first one, in fact--your glasses are broken and you have to fumble around the office, unable to see anything--is rather innovative. Generally, it's a witty take on office boredom, and there's lots of whimsy and Easter eggs scattered around.
-- Duncan Stevens
>INVENTORY - Paul O'Brian writes about interactive fiction
Overall, Friday Afternoon is an enjoyable game and a nice utilization of an underused subgenre in IF. (What happens when the protagonists of college games graduate? They become the protagonists of office games!) It's flawed by some problems with the player character, but is aided by fine characters, very good puzzles, and solid implementation.
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SPAG
The view of your co-workers is consistently amusing, even if they're a bit stereotyped; the sugarcube is a very funny take on office boredom.
Though there isn't a lot about Friday Afternoon that will stay with the player, the author should get credit for not doing much wrong.
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SynTax
On the positive side, I can see how this could very well be a fascinating game for others to play, as it's well written, thoroughly playtested, contains about 7 or 8 clever puzzles; and if you can get enthusiastic over a game set in a large office with a host of mundane computer-related obstacles to overcome, then good luck to you! [...] Friday Afternoon is competently written and carefully programmed, but just not my mug of Milo.
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