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About the StoryTrapped in the MicroSun offices, you have just one wish: get out of there by six, to meet your date, and prove that you're not a nerd. |
v.6: 06-May-2022 00:10 -
Paul O'Brian
(Current Version)
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v.5: 09-Sep-2019 15:32 - Nathan Changed development system | |
v.4: 21-Mar-2013 03:38 - Edward Lacey Changed external review links | |
v.3: 14-May-2008 13:43 - Paul O'Brian Changed external review links | |
v.2: 11-Mar-2008 14:29 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:50 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
Overall, Friday Afternoon is an enjoyable game and a nice utilization of an underused subgenre in IF. (What happens when the protagonists of college games graduate? They become the protagonists of office games!) It's flawed by some problems with the player character, but is aided by fine characters, very good puzzles, and solid implementation.
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SPAG
The view of your co-workers is consistently amusing, even if they're a bit stereotyped; the sugarcube is a very funny take on office boredom.
Though there isn't a lot about Friday Afternoon that will stay with the player, the author should get credit for not doing much wrong.
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SynTax
On the positive side, I can see how this could very well be a fascinating game for others to play, as it's well written, thoroughly playtested, contains about 7 or 8 clever puzzles; and if you can get enthusiastic over a game set in a large office with a host of mundane computer-related obstacles to overcome, then good luck to you! [...] Friday Afternoon is competently written and carefully programmed, but just not my mug of Milo.
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