This game is a fun experiment in ultra-short parser games. Unlike the other reviewers, I was not able to read Aaron Reed's commentary on the game, but I still found it very enjoyable. It was part of a competition to create a game whose code could be tweeted.
There is one item, one NPC, and one meaningful interaction.
Overall, a fun experiment in minimalism. Mirrored by the later Twiny Jam games, which had Twine games with <300 words of text.