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The year is 1983.
You are Roberta Williams -- Imagineer, Dream Weaver, and Renegade Adventure Game Designer. Sierra, the fledgling video game company that you founded with your husband Ken Williams, is in trouble. You need a hit game to stay in business. And not just any hit. You need the biggest hit that the video game world ever saw or else IBM is going to send a bunch of goons to knock you out and tie you up in a basement so deep that not even a helpful mouse that you earlier saved by throwing a shoe at a cat could save you.
The pressure is on.
But your mind is blank.
Maybe a light snack would replenish your mental reserves...
| Average Rating: based on 12 ratings Number of Reviews Written by IFDB Members: 4 |
This is a funny parody of convoluted puzzle adventures, in which you have to go through bizarre plots in order to make a sandwich, only to be killed arbitrarily by dwarfs demanding you answer wordplay puzzles and so on. It has a similar feeling to the ClickHole games.
This short Twine piece satirizes and mocks the conventions of early Sierra adventures, making the simple task of "making a sandwich" a twisting and convoluted mess of converting to orthodox Judaism, befriending former President Jimmy Carter, and committing arson.
The death states (there are many) evoke the incredibly cruel and unexpected failure states of early text games, with unpredictable and seemingly disconnected events resulting from simple verbs like "read".
I enjoyed it, but I feel like it could be deeper. You can probably investigate the entire piece in under 10 minutes. I think a longer game with more material could come out of this, and it would benefit from more storyline spread out over the material.
The old Sierra games rarely made anything as straight-forward as it might otherwise appear, and this game does a good job reflecting that. It's a bit short, but for someone who used to play (and frequently die) playing the old Sierra games, I found it quite enjoyable.
I liked the humorous and unexpected ways to die, but it's a short game and I sort of felt like it was made up of in-jokes that I didn't understand, if that makes sense. Maybe it's just that it's not in the format that I prefer. Worth a play!