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1-9 of 9 Sci-fi research facility, May 18, 2022 by G. Faregan This is largely a treasure hunt style game where you must determine where to take your current item, though there are also more complicated puzzles. It takes place in a sci-fi research facility with teleportation rooms and invisibility labs and amusing NPCs. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
Limited commands make you think outside the box, December 16, 2021The only commands in this game are moving, looking at the room description, checking your inventory, and waiting. The fact that you can't inspect things more closely or take objects that seem useful can be frustrating when you're used to having more control, but it's somehow funny to passively infiltrate this facility by simply wandering around. I definitely recommend making yourself a map-- something I pretty much never do, but this game practically requires it. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
Incredible, March 16, 2020by glacierwaves What an absolutely amazing game. I played the entire things - trophy and all - in one sitting. I loved it. It made me laugh, it was clever, and the puzzles were great. What a simple concept executed in a brilliant way. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
Reviewology Lab - clearance required, June 19, 2019Described as a 'limited parser game', Inside the Facility gives you just six possible actions - NORTH, SOUTH, EAST, WEST, LOOK, and Z (WAIT). My first impression on hearing this was, "So the whole game is just wandering around? That's pretty shallow and restricted gameplay, right?" Wrong. Very wrong. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
My Welcome back to Interactive Fiction!, August 30, 2018by AnneH I used to play lot of this back in the late 90's and it had somehow fallen off my radar until I found an old "Z" game stored in a forgotten folder and that set me searching for any new games and I came across this. Loved this game - in particular the simplicity of the commands and the map which had me compulsively playing until every last square was filled in. This will definitely appeal to people that like order in their lives (or who are a bit challenged to remember where they they have been and where they are going) as filling in the map and being able to refer back to it to navigate was very satisfying. The puzzles are good, most I got but some I had to glance at the walk through to get a hint where to start. My only negative was that some puzzles seemed like the only way to solve them was random guesses and going around in circles until you struck lucky. The characters you meet along the way are interesting, worth waiting a while in some rooms to see what they will say. I also played "Wand" by the same author - but this was my favorite! ... for now anyway.... Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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5 people found the following review helpful:
Completionists, beware!, August 7, 2017by Cory Roush (Ohio) Only kidding - completionists will probably love this game, unless they have something important to do and are on a strict deadline. In that case, put this game off until later. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
A great exploration of how far you can go with a limited parser. In a lab., May 10, 2017This game reminds me somehow of the old electronic devices you could get around the time of the NES that would play just one game, like Snake or other games. There were little, limited buttons, but they really did a lot with them. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
A fun, simple exploration game, January 25, 2017by Xavid An interesting juxtaposition: a parser game with a fixed list of simple commands such that it could work fine with a twine interface or even something simpler, but with a focus on mapping and simple puzzles that gives it some of a classic text-adventure feel. Exploring and mapping the big space was fun, the puzzles were well-designed to be interesting without leaving the player lost, and the text, despite being somewhat minimal, had a nice light-hearted feel to it that gave the game a cheery atmosphere. All in all, a lot of fun. Was this review helpful to you? Yes No Remove vote | Add a comment
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8 people found the following review helpful:
Clever, funny, unashamed puzzler with reduced parser, November 16, 2016by Robin Johnson (Edinburgh, Scotland) The only commands this game accepts are NORTH, EAST, SOUTH, WEST, WAIT, LOOK and STATUS, with actions like picking things up and giving them to NPCs triggered automatically. This is surprisingly effective, and the game contains a variety of puzzles of different types: lock and key, darkness, bribery, manipulate the NPC, figure out the machine, navigation. Was this review helpful to you? Yes No Remove vote | Add a comment
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