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Number of Reviews: 5
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4 people found the following review helpful:
Gourmet Night--Basil Fawlty should be so lucky, November 7, 2017
This was another one I really got a kick out of, and thus, will have a shorter review than some of the others.
Gourmet is an enjoyable little evening in a gourmet restaurant that has you preparing dishes, dealing with customers, and generally having a great time. It's a game that, initially, I thought I wasn't going to enjoy. I thought I would find the tasks mundane, and too much like real work for my liking, but that turned out not to be the case.
There are a few oddities with some actions taking place behind the scenes, as it were, or fairly innocuous actions triggering a whole bunch of other things to happen. That wasn't too bad once I got used to scanning the text carefully to be sure I didn't miss everything that had happened.
Another oddity was the stack of first aid kits in the supply cupboard, which can't be referred to as 'kit' or 'kits' but only as 'bandages' or 'stack'. It led me to believe they were just scenery for quite some time.
And then the syntax for getting the sheet music out of the glass frame in the toilet was a little frustrating, as the game didn't recognise the word 'frame', so I couldn't 'smash frame'.
A few other line break oddities showed up as well, and the endgame looked like it was missing an rtrue to abort a default response, but otherwise, this was an enjoyable little game.
I don't have a lot to say here. I think a little more beta-testing would be good, and would iron out a few of the formatting and synonym irregularities, but overall, a very enjoyable and well-written piece.
The writing was great, with a good sense of how to impart the comedy of various situations without being heavy-handed. A nice treatment of the action scenes as well, which seem to fall flat in a lot of IF.
I really loved going through the tasks required in this game, and really got the feeling I was running my own restaurant. I could feel the danger of having the whole evening crash down around my lovely chef hat.
The score is a little lower here, just for a lack of extra synonyms and verbs, as well as the linebreak and formatting issues. I also had a little bit of an issue with the extended actions triggered as a result of some of my actions.
I loved this one. Definitely one of the best I've seen so far. I think shadows on the mirror just, and only just, edges Gourmet out because of shadow's more polished feel.
WABE score: 7.75
1 people found the following review helpful:
A fun mid-length game about a series of mishaps in the kitchen , February 3, 2016
Gourmet is a fairly well-known game that succeeds in slapstick comedy while having some pretty hard puzzles.
You are a chef having a disaster of a night as a well-known critic comes to your restaurant. You have to pass a linear sequence cell of challenges to have a good review.
The game felt uncomfortably complicated when I started, but then I realized that you should just follow directions at first and not stress about all the stuff. As you go, the game teaches you more about you restaurant and the system.
Then it dumps you into one very hard puzzle that includes a lot of talking and psychological work on both humans and a crustacean. This puzzle is very difficult.
I enjoyed the game. I could not finish, due to the game having a weird error with serving the final course, but I would put this game in the top 20% of all games.
1 people found the following review helpful:
Featured on Radio K #5, January 2, 2016
Kat Zhang and I discuss Gourmet at https://www.youtube.com/watch?v=cwnB8DviCDg#t=25m14s
11 people found the following review helpful:
Good comedy, but could use some improvements, February 1, 2009
Aaron A. Reed's Gourmet puts you in the shoes, or rather the hat, of a very good chef. You have just opened a new restaurant, and its succes, indeed its survival, depends on getting a favourable review from culinary critic Mrs. Davenport, who is coming tonight.
There are a few problems, though. First, your entire staff has called in sick. Second, almost no food has been delivered. Third, the only lobster you have left stares at you with really evil eyes...
Gourmet is a comic game which leans towards slapstick. In the first half of the game, you are faced with mishap after mishap; think of stumbling over a lobster and spilling three bowls of soup over your most important client's new suit, and you'll have the right idea. (Though this doesn't actually happen in the game.) Because the pace is right and the descriptions are well written, this is a lot of fun.
Unfortunately, the game stalls somewhat in the second half. The puzzles becomes much more elaborate and involve timed sequences, so that you'll be struggling more to get the story to move on. Sometimes you'll even be doing the same acion two or three times because you weren't quick enough in doing something else; and of course, repeating jokes is fatal to enjoyment. So the second half, although it has a great premise, isn't quite as much fun as the first.
Also, there seem to be some bugs. I, for one, couldn't get the game to end. The final command in the walkthru gave me "I don't suppose the lobster would care for that.", which is strange, given the circumstances.
Had the pacing been better and the bugs been squashed, this would be a must-play comic piece. As it is, it is still recommended.
10 people found the following review helpful:
The most fun I've ever had with a mop, November 10, 2007
Great, fun little game. The premise is that you're a chef in a newly-opened restaurant, but you're facing a few problems tonight; all your staff have called in sick, supply problems and technical issues are conspiring against you, and a hugely influential food critic is coming to dinner.
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I really enjoyed playing this, especially once I realised that (despite the well-managed sense of urgency) I wasn't going to be forced to start over just for taking a while to figure out any of the puzzles. I also liked the fact that a fair few of the "silly" things I tried when I was stuck gave me amusing responses.
I couldn't find a way to put the game in an unwinnable position, and the bugs noted in the competition release seem to have been fixed in the latest one (apart from a couple of output bugs that don't affect gameplay at all). Very few typos, if any.