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"welcome to a new world.....
....a surreal world
> You are standing on a weather-worn cliff top over looking a pale blue lake.The lake is de-oxygenated giving it it's pale blue colour. All around you tall mountains rise from the ground giving a picturesque view. Wind tossed soil covers the ground where trees grow giving a deep and healthy colour. Leading away from the cliff are two well travelled paths; one leading to the east and the other to the west.
[Note: This is GAGS, the predecessor to AGT. As far as we know, Magx won't play GAGS games, so it'll be DOS only.]" [--blurb from Competition Aught-One]
45th Place - 7th Annual Interactive Fiction Competition (2001)
This game is just a light puzzle plus a series of locks and keys. The keys are bizarre; a weapon, a jar, they can all be keys.
This just seems quickly programmed in an old an bad language. I wonder if the author wrote it years before and spruced it up for the comp. It does have some nice Ascii art, and some fun ideas, but it needs a lot of work.
Myst has inspired countless mediocre imitations, but this is the only mediocre Myst imitation I've ever seen attempted in text. Consists mostly of scenery with a generally unplanned feel to it. Some guess-the-verb; remember that this is in GAGS and therefore can only use the dozen or so built-in GAGS verbs. Contains occasional character graphics.
-- Carl Muckenhoupt
>INVENTORY - Paul O'Brian writes about interactive fiction
There is promise in a game like Surreal, but it's a promise largely unfulfilled. My advice to the author is to learn a high-level IF language (it's not that hard, really!), review basic grammar, employ proofreaders and beta testers... and write again!
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