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33rd Place - 8th Annual Interactive Fiction Competition (2002)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
In this game, you are in a facility that is wired to blow. Most rooms are empty, except for some with one item. Like Scott Adams, it has a two-word parser.
It was fairly fun, but it could have had a greater depth of implementation, and there was some 'guess the verb' stuff going on later. It also had an annoying maze.
Fun for those looking for a quick snack.
>INVENTORY - Paul O'Brian writes about interactive fiction
If somebody's idea of a good time is to write up a BASIC two-word parser game that feels just like one I might have typed into my Atari 800 when I was 14 years old, more power to 'em. It just doesn't happen to be my idea of a good game. Tastes vary.
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