Four Mile Island

by Chris Charla

Espionage
2002

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>INVENTORY - Paul O'Brian writes about interactive fiction

If somebody's idea of a good time is to write up a BASIC two-word parser game that feels just like one I might have typed into my Atari 800 when I was 14 years old, more power to 'em. It just doesn't happen to be my idea of a good game. Tastes vary.

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1 of 1 people found the following review helpful:
A scott-adam's esque spy thriller, July 16, 2017
by MathBrush
Related reviews: 15-30 minutes

In this game, you are in a facility that is wired to blow. Most rooms are empty, except for some with one item. Like Scott Adams, it has a two-word parser.

It was fairly fun, but it could have had a greater depth of implementation, and there was some 'guess the verb' stuff going on later. It also had an annoying maze.

Fun for those looking for a quick snack.

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- Linnau (Tel-Aviv, Israel), October 31, 2008


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