| Average Rating: Number of Reviews Written by IFDB Members: 60 |
I played this game and thought it was great. In the game your late for work and have to try and get there as fast as you can.
- Cobangrrl, April 24, 2012 (last edited on May 6, 2012)
Play it if: you have a sense of humor.
Don't play it if: you're under the impression that your time is too precious to bother with a game that isn't long, complex, or challenging.
I don't think a game has made me laugh that hard in ages!
There's only so much one can say about a game like this, because it has a very specific, fairly spoiler-iffic aim in mind. Discussing difficulty, the command system, and technical innovation would have no point. Suffice to say that it accomplishes its goal. It has some significant replay value: it's only on a second playthrough, observing the seemingly mundane yet rather precise way in which everything is described and reported, that you realize how tight the writing really is.
This is my first experience with Adam Cadre's work, and on the strength of this one alone I'm going to go check out some of his other stuff.
- Felix Larsson (Gothenburg, Sweden), March 7, 2012
- Relle Veyér, March 1, 2012
- [delete this account], January 10, 2012
This game is the perfect introduction to IF - great writing, simple puzzles, fantastic sense of humour, it's very short (20 minutes with a 2nd or 3rd playthrough) and an absolutely classic ending. It cleverly plays on the classic trope in IF of the player-character seemingly knowing as much about the environment as the interactor. A MUST play game.
- felicitations, December 9, 2011
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