This Pratchett-esque comic fantasy adventure has a narrative that I found kinda bland: it doesn't challenge or provoke in any way. The same could be said about the author's previous excellent 4x4 Galaxy and 4x4 Archipelagos, but those games being mechanics-driven RPGs meant the writing was far less important. This is a traditional text adventure, so the emphasises story and puzzles. I found myself skim-reading a lot of the long text-dump sequences to get to the game parts, which is where the cool stuff lies. Attach and detach your body parts (which then become playable characters), swap between them at will, use them as inventory items, there is a hell of a lot going on, but it successfully avoids overwhelming the player. There was only one puzzle (the candle holder) that could have done with a bit more in-game prompting (though external hints are supplied). UI feels a bit clumsy but the game is constrained enough that it doesn't become annoying.