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Spring Thing 2024: Bydlo; or the Ox-Cart, September 1, 2024

Bydlo; or the Ox-Cart by P.B. Parjeter

Pictures at an Exhibition is a famous piano composition by Modest Mussorgsky that depicts a musical tour of an exhibition made by Viktor Hartmann. The ten numbers are all based on Hartmann's works, one of which is called "Bydlo", which imitates an ox slowly pulling its cart. Its slow tempo and repetitive nature echo the menial labor of the ox as it trudges forward, ceaselessly, painstakingly, without ever stopping. The music rises and rises as if the ox is approaching the listener, culminating when the listener is finally close enough to inspect the hard work of the passing ox. The instruments then soften, suggesting that the ox is receding into the distance -- this song captures a moment of labor, both its ordinariness and its grandeur. It is boring, exhausting work for the worker, but it is also a kind of spectacle for the listener.

That is my interpretation anyway. We don't have access to the paintings on which this composition is based, but most people tend to agree that it is a negative interpretation of labor. Patrick Bouchard's stop-motion animation of the same name reanimates an overworked ox, which is then overwhelmed and eaten alive by miniature clay-like humans. The dread this track inspires makes it difficult for anyone to present work as something positive or meaningful.

This is where P.B. Parjeter's Bydlo comes in: it is a Bitsy game where you play as a human who has to capture dots in a small farm while an ox moves across the screen. Each time the player collects all the dots, they are taken back to the beginning, but the layout of the farm has changed. More and more obstacles appear in the fields, turning them into a chaotic maze full of abandoned objects and bones. When the ox finally leaves the screen, the player can follow its trail [spoiler]and reach an orchestra with a conductor and the letters FIN.[/spoiler]

The game describes itself as a Bitsy game about [spoiler]the triumph of art over drudgery[/spoiler], which left me a tad confused. I understand the game is trying to say something about labor. The repetition is meant to provoke boredom and ennui in the player, and the choice of music makes it clear that it's meant to signal to the player to reflect on how tedious the gameplay is. However, it ends on a laudatory note: the tasks you have performed are actually quite meaningful and artistic -- think about it, player, because you are just like the ox that worked its heart out and that labor is beautiful.

The message reminds me of the realist movements in painting: these painters reject their predecessors who painted historical and mythical figures in favor of ordinary laypeople working under the sun. When painters take their fine oils to paint a butcher's shop or a woman cleaning turnips, they are making a statement that these people are as remarkable as the kings and symbols they once painted. There is beauty to be found in the people who break stones or people harvesting potatoes according to these realists and I think so too.

However, there are many tensions for those who subscribe to the realist dogma in the art world. These ordinary subjects will only be art if someone bothered to paint or photograph or make a video game about them, and that's only relevant to the people involved in the art world. For the workers, they certainly want to be listened to and loved, but they also work to attain subsistence.

This usually doesn't matter because there are plenty of grounded works of fiction in our world that follow and respect the lives of ordinary people doing ordinary things. (I like to think of myself as doing just that.) However, I think this particular game describes a realist philosophy of art in the abstract and implicitly valorizes work. This creates a tension with the imagery of the ox, an animal that is chained to our exploitative production methods, that the game does not resolve or tease out.

As a result, I find the ending particularly strange because the [spoiler]orchestra[/spoiler] suggests that the way we produce goods, while exhausting and debilitating, is still artistic. And I think that's a risky conclusion to arrive at: the rhythm of field work is always pleasant to listen to, but it does not negate the environmental and political implications of labor. Art does not overcome our dependence on labor. It can heal us from the drudgery of work, but that's about it.

All that said, I think this game is an interesting, if not provocative, interpretation of a notable piano piece. I enjoyed thinking with this game a lot. If anything, it was fun writing this review and figuring out where to place this game in the contexts of labor discourses and people's interpretations on the piece. While I disagree with the message of the game, I respect that the creator has written a love letter to the song and what it means to them in a language that may confuse most people unfamiliar with the song's history. The language they've chosen is full of love and care and I'm glad they've stuck with it because it makes me engage with its themes on labor and art on its own terms.

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