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You just got a job at a library. You're happy for the job, but it's a scary place.
The Library of Horror delivers on its promise of an adventure through a creepy library. However, I found myself wishing for more! I was occasionally disappointed by a lack of descriptions for certain objects or commands. At times, I struggled to figure out what is or isn't possible to accomplish (and the correct syntax to do so). These are relatively minor complaints, though, and I enjoyed the prose and pacing overall.
I'm not usually a fan of scoring systems, but the way it's implemented here felt satisfying and encouraged me to replay/restore several times. The different "titles" for each score were a nice touch!
I would have loved to see more of the spooky side of the story – maybe a bit more buildup, or a few more elements to the mystery? As it is, I felt like it was over a bit too quickly after piquing my curiosity. But I understand that the game was probably intended to be short and not too deep or complex, and it does feel like a pretty complete experience even at that size. I enjoyed the (Spoiler - click to show)escape sequence at the end of the game (though I had issues with room exits being dropped from some of the room descriptions).
In short, it's an intriguing little story, with the potential to maybe go just a little bit further.
Microparsers by Tabitha
The discussion in this thread, from which I've borrowed the term "microparser" (thanks Pinkunz!), led me to want to collect small parser games. I'm thinking of ones that fit what's described in the thread--generally taking less than 30...