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About the Story
Perfectly Ordinary Ghosts is a domestic horror interactive fiction.
I am a slow reader. Despite this, I was able to play through the game in about 20 minutes. "Play" is a generous term. The attractively rendered HTML pages contain a couple of hyperlinks each that serve to take you to the next room or an item description.
The writing is good, the descriptions evocative, the grammar correct (at least, I didn't spot any errors). But at no point was I frightened, nor did I feel that my actions had any bearing on the progress of the story. It felt like a pick-a-path adventure where all the choices lead to the same page.
In fairness, I didn't play through more than once, so it's possible that clicking links in a different order leads to a different ending.
This is a short but very rich piece, like a dark chocolate lavender ganache. I loved the use of additional documents, which appeared suddenly in contrast to the fading in text.
|Diviner, by Josh Labelle|
Average member rating: (1 rating)
DIVINER is a short text adventure set mostly in one room in which you pace, receive divine omens, and interact with a capricious God. Can you divine enough omens to save your small village from cataclysm? Does your village even deserve...
|Advent Door, by Andrew Plotkin|
Average member rating: (10 ratings)
Where’s that door? This game was written for a collaborative 2019 Advent Calendar project. The theme was "The City of Doors" from the Planescape roleplaying setting. That project was never completed, so I released this game by itself.
|silences, by beams|
Average member rating: (4 ratings)
six sorts of silence