This game is pretty clever, and I enjoyed the majority of it. If you enjoyed Counterfeit Monkey, I think you'll enjoy this, too.
The game gives you a portable "reverser" gun, allowing you to reverse words. (You can do this in Counterfeit Monkey, too, but only in one particular location. Here, you can do it anywhere.)
The puzzles are fun and zany, as Counterfeit Monkey's puzzles often are.
I had three areas where I think the game would benefit from improvement.
First, this game is much more like Counterfeit Monkey than it is like Spider and Web, the other game that's it's listed as being "inspired by." I think alluding to Spider and Web is probably unwise, because it sets players up (it set me up) to expect a game like Spider and Web, and that's just not what this is.
I'll make some remarks about this here that are not spoilery for Retool Looter, but are mildly spoilery for Spider and Web. (Spoiler - click to show)Spider and Web is a game fundamentally about lies and lying, reconstructing what "really" happened. Also, Spider and Web has "The Puzzle," the puzzle right before the beginning of the final act. Retool Looter has nothing like that. It starts with a metal plate next to a door, much as Spider and Web does, but you can't pick the lock using your lockpick the way you do in Spider and Web; if anything, the allusions to Spider and Web are more of a funny "gotcha! this isn't Spider and Web!!" And once you get past the first door, the game is absolutely nothing at all like Spider and Web. I think Retool Looter would be better without the metal plate next to the starting door.
Second, the game doesn't allow you to unreverse the other agents, but it really doesn't make sense why. (Spoiler - click to show)For example, consider the limes. "You have no idea which of these limes is Emil, and you're forbidden from reversing anything to create new life. You'll need to take all of them with you so that each can be analyzed with equipment that can determine which has been reversed before." But… I do have equipment that can analyze which lime has been reversed. The reverser gun itself includes a little sensor light that will tell me if there's something in the room that's been reversed. There's no in-game reason I couldn't/shouldn't just pick up the limes one at a time until the sensor light goes out. Instead, the game just doesn't let you "get lime" when you have limes, even though it does support "get part" from a pile of parts. I suggest that Kay should just say that it's dangerous to unreverse people without specialized medical or mental-health treatment.
Third, the final puzzle really needs more hinting, and perhaps some bug fixing. We played it at the IF Meetup with half a dozen people actively banging our heads on it, and we eventually just gave up. I was only able to solve it by reading wolfbiter's gameplay tips. I wish the THINK command would have helped us more at that point. (Spoiler - click to show)Specifically, you really can't make progress on the puzzle unless you think of the word "sloop," but THINK stops short of mentioning that word. And it's still not clear to me what you do and don't actually have to do to begin piloting the sloop. Is it enough to just make a sloop? Do we have to make ports? (Why?) Do we have to make pools as well as ports?
Despite all this, I did really enjoy this game. But as it stands, it's almost one of the classics… but not quite.