Dangerous Curves

by Irene Callaci

Mystery
2000

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Reviews and Ratings

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Number of Ratings: 23
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- Zack Kline (Near Seattle, Washington), November 21, 2020

- kierlani, April 23, 2020

- jakomo, March 30, 2016

2 of 2 people found the following review helpful:
A larger technically brilliant detective game with clever hint system, February 9, 2016

This game can be overwhelming at first, with a large map (including a building with almost 300 rooms), an extensive time span (measured in days and hours), and a lack of strong direction. However, approached correctly, this is an enjoyable detective game.

You are paid to exonerate Jessica Kincaid from the charge of running over her husband. You take to the streets, examining items, talking to people, and generally investigating.

There are only about 4 or 5 things you have to do, and each of them are in obvious locations. However, it's hard to know what actions to take. Going to the movie theatre gives you a hint without telling you how to do it.

Even thrn, some things are hard. I thought the way to deal with the cop was disingeneous.

Overall, a solid game, and one of the better mystery games.

Note that part of the game takes place in a strip club.


- Eagle Owl (Germany), September 29, 2014

6 of 6 people found the following review helpful:
Interactive Fiction's answer to "Chinatown", November 23, 2013
by streever (America)

The puzzle mechanics can be frustrating; the solutions make sense but could use subtle hinting. As it was, I had to refer to hints often for certain segments, and wasn't quite sure what my deadline was. Play this game, enjoy it, and don't feel bad when you check a hints file occasionally. The strength of the story and the solutions you do figure out will be rewarding enough.

For a game that impressively recreates the passage of time and days (you can even attend an evening mass one night at the Catholic church!), it didn't give me a real sense of timing. I wasn't sure how much time I had before the trial, or how to manage my time.

I had to get my complaints off my chest first, so I could tell you how I really feel, with any sense of frustration mollified. This game is incredible. The writing, the characters, and the world come to life as you read.

It was engrossing, and I appreciated the hard difficulty--it kept me hooked to the game for much longer than if the puzzles were more obvious. Yes, it could have benefited from some subtle cluing in parts, but on the whole this is a really strong game with an impressive implementation.

The plot is deep and layered. It was difficult to know where to go at times, but this wasn't a real concern, as it lead to further exploration, conversations, and experimentation in the world.

I don't know if Irene Callaci is a pseudonym, but was hoping to find much, much more by her. It is a shame that the author isn't more prolific, as she has managed to create such a compelling and real simulation of a city, rich in detail and story. I would love to see collaboration between her and some of the more technical programmers for future mysteries.


- Sdn (UK), July 5, 2013

- Ghalev (Colorado, United States), October 20, 2012

- Sam Kabo Ashwell (Seattle), April 16, 2012

- akascully1, August 26, 2011

- Mr. Patient (Saint Paul, Minn.), May 20, 2011

- MKrone (Harsleben), May 1, 2011

- diddlescatter (US), February 4, 2011

- dryman, February 4, 2011

- MyTheory (Missouri), March 19, 2010

- Sorrel, September 2, 2009

- Alessan, August 21, 2009

- Juhana, June 20, 2009

- googoogjoob, May 20, 2009

- perching path (near Philadelphia, PA, US), April 17, 2009

- Karl Ove Hufthammer (Bergen, Norway), January 12, 2009

- lobespear, November 6, 2008

- anj tuesday, November 18, 2007


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