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![]() by Lipa (Slovenia) It took me quite some time to pick up this title, despite its high ratings and numerous recommendations. In fact, I think that the reviews sort of scared me away. I read about situations in the game where you can lock yourself out of a winnable position (which I generally don’t like at all), and also about some very tight time limits. However, there was also talk about great story and superb atmosphere, and I think this (combined with the sheer popularity and almost cult-like status of Anchorhead) finally convinced me to dive in. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next chairbender, November 30, 2015 - Reply You could probably beat it without a walkthrough if you put enough hours into it, but I'm not entirely sure all those hours would be very enjoyable. The fact that you, me, and many other players felt they had to use a walkthrough should make you seriously reconsider giving this game even four stars. Good games shouldn't require flipping back and forth between a game and a text file. Lipa, April 14, 2017 - Reply I believe this comment is a bit unfair. Like I said, the need for the walkthrough was ignited by my impatience to proceed with the story, and it only happened once. And I don't consider myself an especially clever player, not at all. On the other hand, the fact is that you *need* to have puzzles in this kind of games! This prolongs your engagement with the game, and often makes you think about it even when you're not at the computer. Imagine if INFOCOM would sell games that would be solvable immediately in 15 minutes. That just wouldn't work, people would feel robbed somehow, and there wouldn't be much sense in buying the games... So anyway, the puzzles are IMO necessary, as long as they are logical and fair. Both of which is absolutely the case in Anchorhead. So the five stars remain. Danielle, November 10, 2010 - Reply Previous | << 1 >> | NextI'm glad your review addresses some of the difficulty issues that might scare off other players! I tend to get more scared off by length than difficulty (I hate sitting down expecting an evening-length game and getting, you know, THE MULLDOON LEGACY), so I'm grateful when reviewers address components that concern me. I know your review will help others! |