Written for the Commodore in 2020, the game seems to be a joke or criticism on world-building, marketing, and player/designer expectations in games, esp. games of that era.
I think the nature of the game requires reading the bundled documentation before play. So don't ignore this for the full gaming experience.
The player controls a ship on its way home, able to make y/n decisions on its attempt to reach home safely.
(Spoiler - click to show)The Y/N options seem to be calculated based on probability or are random. You can get two different responses by answering Y to the same question, or you can get the same response for a Y then a N.
The documentation states the player will enjoy the immersive world by making such weighty decisions. Yet, it is more like pressing a button that is hooked up to nothing. I played through 4 times: mixing y/n, then all Y and then all N. No discernible difference each time.
If one desires to see how a short game and its promotional material can parody the activity of gaming (or, perhaps more narrowly, a genre/era of gaming), then go ahead and give this ten minutes.