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10 Second Defence

by Christina Nordlander profile

(based on 6 ratings)
1 review8 members have played this game. It's on 3 wishlists.

About the Story

Your former business associate is sending a hitman to your flat. With the help of your enhanced reflexes, and the knowledge gained from previous failures, you need to set up a trap before the killer reaches your door.

A short, one-room game. Intended to be replayed in order to learn from previous playthroughs.

Note: The first version of this was entered in Ludum Dare 27 in 2013; however, this version has considerably expanded implementation and more alternative solutions.

Ratings and Reviews

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2 star:
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1 star:
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Average Rating: based on 6 ratings
Number of Reviews Written by IFDB Members: 1
5 of 5 people found the following review helpful:
Small puzzlefest, April 23, 2014

10 Second Defence is a single-puzzle game about laying out a booby trap for someone you know is coming after you, using a combination of objects found in your one-room apartment. There is a tiny amount of backstory about how you got into this situation, but really not very much: the game isn't so much interested in telling you a story as in setting up a replayable challenge.

When a piece is primarily about inventive uses of objects, implementation becomes extremely important. 10 Second Defence is a mixed success in this department. It doesn't always offer implicit actions that ought to be obvious ((Spoiler - click to show)such as picking up the glue before gluing something to the wall). Some of the actions are a bit surprising or require finicky wording ((Spoiler - click to show)I had to experiment with several phrasings before figuring out how to fill the syringe from the capsule), and one solution requires things to behave in a way I found a bit implausible ((Spoiler - click to show)it was hard for me to believe that even a very strong glue would affix the knife to the wall in a way that would successfully stab the hitman).

On the other hand, there are multiple uses for most of the objects, and the replay concept worked pretty well for me. I found that each playthrough gave me some ideas about what might work better next time, without being entirely obvious about it.

I was able to replay to a successful conclusion in about five tries, and enjoyed doing so.

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Game Details

10 Second Defence on IFDB

Polls

The following polls include votes for 10 Second Defence:

One Room Non-Escape Games by tggdan3
I'm looking for a one room game, where the purpose is NOT to escape that one room. (Eliminating games such as Enlightenment, Suveh Nux, 69,105 keys, etc). I'm not sure if there even ARE many such games, but I would be interested in...

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