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5 of 5 people found the following review helpful:Small puzzlefest, April 23, 2014
by Emily Short
10 Second Defence is a single-puzzle game about laying out a booby trap for someone you know is coming after you, using a combination of objects found in your one-room apartment. There is a tiny amount of backstory about how you got into this situation, but really not very much: the game isn't so much interested in telling you a story as in setting up a replayable challenge.
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Victor Gijsbers, April 24, 2014 - Reply
I need a hint!
(Spoiler - click to show)So I pour the fluid on the floor, glue the knife to the back wall, glue the syringe filled with Sleep to the back wall ... and still the hitman somehow has the endurance to shoot me.
I expect I need to do something with the hitman after he's been impaled and stunned, but it's not clear to me what. The incense burner looks promising, but my "throw burner at hitman" is met with the rather inappropriate response that it's too heavy to "make it worth carrying it around". I haven't been able to think of a use for the potted plant or the photo.
Christina Nordlander, April 24, 2014 - Reply
OK, you seem to have run into a possible concatenation of circumstances that I never thought about coding.
(Spoiler - click to show)Filling the syringe and gluing it to the wall will injure the hitman, but not sedate him (the plunger can't operate properly when glued, after all). You need to either break the capsule on the knife in order to drug it, or burn the capsule on the oil burner (wear the mask if doing the latter, or you will be knocked out too).
Hope that helped. Not your fault that you're too clever for my game. :-)
Christina Nordlander, April 23, 2014 - Reply
A review by Emily Short? For my game? Well, colour me proud!
Thank you very much for your review. Regarding the glue: within hindsight, I'm not very satisfied with that puzzle. My excuse is that it's the future, so very strong glue is at least a possibility.
streever, April 23, 2014 - ReplyPrevious | << 1 >> | Next
I'm glad to see your review; I beta-tested this, so didn't feel comfortable leaving a review, but felt badly that no one had reviewed it at all. I agree with your review; it is pretty close to what I would have written if I felt comfortable reviewing it!