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The Corn Identity is a unique experiment in collaborative interactive fiction. Thirteen authors were each responsible for taking the previous author's source code and, without having seen the whole story, constructing a new segment before passing their code on to the next author. The concept is somewhat similar to the party game "Whispers" or "Telephone," where a phrase is passed from person to person with increasing loss of fidelity. [...]
Any given moment feels self-consistent; it's only when you think back to fifteen minutes ago that you realize you're essentially playing a different game. Like a dream or a David Lynch movie, the game hustles you along through self-contained situations that flows smoothly into each other, almost succeeding in distracting you from the fact that the big picture is making less and less sense all the time.
-- Aaron Reed
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This is a really neat idea: each of 12 or so authors codes a bit of game based off of the previous author, and leaves hints for the next author. Noone can see or influence anyone except the author directly before and after.
So the game is long and takes some wild turns. It was really enjoyable, except the people near the end decided to throw in some profanity and other weird stuff.
Overall, a really neat idea. It's really choppy, and I had to use textdumps to solve it (the worst is a door that says its locked, but which you can walk right through).
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