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![]() Cave of Blunders, sorry Wonders was written by Campbell Wild as a demonstration game for his new text adventure creation system Adrift in 1999. As an advertisement, it does for the creation of text adventures what the Titanic did for the sales of holidays on cruise ships. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Canalboy, September 17, 2023 - Reply I enjoyed your review Denk which piqued my interest to play the game. I used Adrift Runner and saved the .tas file via the old 3.9 version so it would run as you suggested. Denk, September 17, 2023 - Reply Thanks. It was interesting to hear that you completed the game as I only got a little more than 600 points. I couldn't find my recommendation on how to play so wanted to make sure you used Adrift 4 Runner and not Adrift 5 Runner. The latter could have resulted in bugs caused by the limited backwards compatibility. Canalboy, September 17, 2023 - Reply It's one of those games where the parser is a puzzle in itself. Once you have sailed the raft and visited the characters east of the bridge it becomes a bit easier although there are still a couple of head scratchers, for instance wearing a gauntlet lets you move an enormous boulder which is hitherto too heavy to move. How does that work? There is also a toy robot which is used right at the end of the game. That is another pretty opaque solution. Thanks for the tip on getting the game to work. |