Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
October, 1961. Grace Calloway left Napanee, Ontario — out west, to relatives, the way girls do when a town needs somewhere for them to have gone. Nobody filed a report. Nobody asks questions. You're the newest reporter at The Beaver, fresh out of university and bored half to death by council minutes and harvest socials — until you notice that nobody in this town can say her name and hold your eye at the same time.
Napanee, 1961 is a parser-driven interactive fiction mystery about the difference between what a small town believes and what it knows. You'll gather evidence, cross-examine neighbours, and push back against the people who'd rather you stopped looking — but every conversation costs something. Nerve is your willingness to ask the question that ends a friendship. Brotherhood is how much of this town's comfortable lies you've started repeating yourself, without noticing.
Ask. Challenge. Decide what you can live with.