| Average Rating: Number of Reviews Written by IFDB Members: 56 |
I played Lost Pig five years ago when I started playing interactive fiction. I remember thinking that it was a wonderful, wonderful game. I loved the humor of the PC, the silly idea of chasing the pig, the contrast of me with the gnome, and the interesting color puzzles.
However, whenever I go to revisit it, I quickly lose interest. The puzzles were fun the first time, but I find little replay value in the game. If you strip away the narrative voice, the puzzles are only slightly above average.
I recommend this game for everyone to play through once, though. The gnome NPC is brilliant. The color puzzle is fun.
Overall, I found To Hell in a Hamper funnier, and the Rogue of the Multiverse. I think this is a great game, but I wouldn't call it the best of all time, as some have.
- felicitations, August 14, 2015
- Harry Coburn (Atlanta, GA), August 14, 2015
- veronica, August 9, 2015
- leanbh, July 30, 2015
- Thrax, July 7, 2015 (last edited on July 8, 2015)
- Pope of Gainz, June 3, 2015
A small map with deceptively simple puzzles! Just right on the difficulty scale.
- guinevak, April 13, 2015
- Doug Orleans (Somerville, MA, USA), March 19, 2015
- Keiya, March 15, 2015
The writer makes excellent use of the game's relatively small world. Questioning the gnome is a joy, and the game accepts a wide variety of responses to encourage experimentation. The pig and Grunk are also well implemented. Furthermore, subtle narrative clues cleverly aid the player. Highly recommended.
- Matt W (San Diego, CA), February 23, 2015
- Katastrophy9 (The Intranets), February 15, 2015 (last edited on February 16, 2015)
- hoopla, February 12, 2015
I've played a lot of interactive fiction, and Lost Pig stands out, because it was really fun to play from start to finish. The interactions with the pig and other characters in the game are enjoyable. The descriptions, written from the perspective of your curious, observant, but not-so-literate character, are quite funny. I felt myself sink into the character I was playing very easily. The puzzles were interesting, and made sense. This is a really well designed game.
One puzzle near the end gave me a little trouble, and I was appreciative of a built-in hint system which, invisi-clues style, would only give you as much help as you needed.