Even though I played Hadean Lands and Worldsmith side by side, I'm not going to compare and contrast. I think that would be unfair. They are very different games.
Although there are some similarities. They are both big-ass science fiction blockbusters. They both have complicated and integrated puzzle systems.
Enough. I said I wouldn't.
Worldsmith has been written for me. I think the author went into my brain and splooged out the 'what do you like' section and set it into text adventure form.
I'm building worlds and stuff is happening on the worlds I've just built and I'm thinking 'this is a super-cool' thing. And then it turns out that that's just the first puzzle in a massive game.
And after I've built worlds, a ton of cool stuff happens: (I'm going to put the rest of the review in a spoiler tag.)
(Spoiler - click to show)
- I'm exploring a massive space station
- There's a totally unexpected and surprising plot.
- I'm flying
- I'm playing the Game of Worlds. And this is worth the price of admission alone. It's sort of a strategy card game a bit like Magic.
- I'm building little robots.
- I'm finding new graphical maps
- and just....
And the ending is super-satisfying.
Yeah. I like this game. I love this game. Now I'm going to go back and see if I can be a Worldsmith at the harder difficulty levels. And I really like the graphics.
Five stars. Obviously.
Now onto Counterfeit Monkey and Superluminal Vagrant Twin.
I love the fact I'm playing IF again.
(question - have these guys done anything else? I can see there's loads of games by Andrew Plotkin, but I cant find anything else by interactive fables)
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