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Theatre of Spud

by D E Haynes

2021
Python 3.9

(based on 3 ratings)
2 reviews3 members have played this game. It's on 1 wishlist.

About the Story

Theatre of Spud
:::::::::::::::

February 14th, 1984.

Somewhere in the English Midlands, a humble local side will for the second time battle mighty Liverpool
in the football cup tie of a lifetime.

And across town on this cold foggy night, Edward Lionheart debuts his youth production of `Arms and the Man`.

Amid technical hitches, one withering critic and a diabolical director, can a young boy called *Spud*
save this theatre from disaster?

Status
++++++

This project is in early alpha. It lacks some content and it's slightly buggy.
It was submitted as a demo to `Spring Thing 2021`_.Contains two acts of a five-act piece. Lacks some content. Slightly buggy.

Awards

Entrant, Back Garden - Spring Thing 2021

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(0)
2 star:
(1)
1 star:
(2)
Average Rating: based on 3 ratings
Number of Reviews Written by IFDB Members: 2
4 of 4 people found the following review helpful:
Not ready for opening night, April 22, 2021
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2021

Theatre of Spud is another Python game requiring a bit of elbow-grease to get working on a PC. Unlike Space Diner, though, I found the installation process to be a pain, and the payoff not really worth it. I won’t belabor the former point, though will note that there appears to be an error in the setup files in the version I played, which required some manual tweaking to correct – see this post for details. The blurb on the festival page is good, though, seeming to indicate backstage amateur-theatre hijinks to come, so once I’d jumped through the requisite hoops I was excited to dig in.

Sadly, those hopes were frustrated and I found the game itself pretty unengaging. Largely this is because of excessively slow timed text that makes the simplest action take 10 or more seconds – timed text is enough of a pain in choice-based games, but when used in a parser game like this, with highly-granular actions and a medium-sized map, it gets excruciating.

But even putting aside this major technical issue, Theatre of Spud has problems with motivation and interactivity. First of all, it starts out confusingly: the blurb sets up a young boy named Spud as the protagonist and then the game asks for your character’s first name, so when the opening scene kept referring to someone named Alan I figured he was an important side-character, but it turns out he’s the protagonist. I was able to get Alan into the theatre/er, at which point there’s a monologue from the play’s director where he asks you to make sure the lights in the parking lot stay on to prevent the local hooligans from getting up to any mischief, so I guess Alan is a sort of dogsbody for the theater?

This seemed like the first task to take on, except the lights sure seemed to be doing fine on their own so I wasn’t sure what else needed to be done to harden them against chav-related misadventure. Compounding this aimlessness, the custom parser doesn’t have many actions implemented, including the ability to examine objects so far as I could tell. So my experience of Theatre of Spud was of wandering around a reasonably large map with not much in it and minimal ability to interact with what’s there – while the timed-text issue made everything treacle-slow. It’s a shame because again, I’m here for the premise, but I’m putting this one back on the shelf until a hopefully-refined final version comes around.

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4 of 4 people found the following review helpful:
An incomplete Python game set in a theatre, April 9, 2021
Related reviews: 15-30 minutes

I rarely review a game without playing it to completion. To explain my omission in this case, I'd like to describe my play experience.

This was the second python game I played in this competition, so I had a better idea of how to get it running than I did on that one.

There are two ways to compile it: command prompt or web version.

I first tried command prompt and found it very slow, so then I tried the web version.

The web version has a several seconds pause between each line of text. This is somewhat frustrating, but not too bad. But the web version also blanks the screen frequently, and on a timer, so important text gets overriden by incidental 'flavor' text, making the text sometimes too slow and sometimes too fast.

The slow text, while a drawback, would have been manageable if not for the fact that:
-the same text pause happens when you make an error
-the game doesn't recognize most standard parser commands

For instance, you can't LOOK AT, W means WAIT instead of WEST and N means NEXT instead of NORTH. TALK TO is also not recognized. There is a HELP command, which lists helpful things to do, but in the web version sometimes typing HELP just gave me the environmental text, and HINT never worked.

So, much of my gameplay consisted of trying commands, getting errors, trying other commands, getting errors, all at a fairly slow pace.

The main game concept seems like it could work, but I can't proceed right now.

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