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The Hound of Ricsige

by The Bentomologist

(based on 3 ratings)
Estimated play time: 16 minutes (based on 2 votes)
Members voted for the following times for this game:
  • 17 minutes: "Includes multiple playthroughs looking for different endings" — DemonApologist
  • 15 minuteswolfbiter
2 reviews8 members have played this game.

About the Story

You cannot overcome the challenges of friendship and understanding yourself with violence, Max.

Awards

Entrant, Main Festival - Spring Thing 2025

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(3)
2 star:
(0)
1 star:
(0)
Average Rating: based on 3 ratings
Number of Reviews Written by IFDB Members: 2
Text and special effects, June 30, 2025

You're waiting for your friend. Is he going to show up? Held up at the office perhaps? No, not quite office stuff.

This small choicegame is largely a short conversation between two friends, after some waiting. Some story elements in the conversation are vaguely explained, but perhaps such vagueness was intentional. It was a somewhat entertaining conversation, although it ended quickly. While someone elsewhere apparently managed to find some interesting content by venturing off the beaten path, I was unable to find it.

The story makes use of a lot of colored text, as well as timed text and other simple effects, to tell the story. I liked the attempt at special effects, but some color options made the text harder to read. (Not the first time I'm saying this for this year's Spring Thing.)

It's short, but still good for a bit of entertainment.

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A short snippet of worldbuilding with Knights, June 7, 2025
Related reviews: less than 15 minutes

This is a short Twine conversation with some nice styling and neat CSS effects (like hover-over color changing).

You are talking to a friend and you have deep conflict in your heart about your interactions with them. They are a knight, the Hound of Ricsige, and they also don't really consider your feelings all the time (that's the impression I got).

The story makes use of tastefully timed text that doesn't take up much time (and the game itself is short enough that time text isn't a big deal).

I feel like I'm being vague with this review, but the way the game was written, I felt like either:

a) the author was writing in a purposely vague way to make the game more relatable, with its tropes of angst and difficulty communicating, or
b) the author was writing about pre-existing OCs and didn't feel a need to provide more context as the context already exists in their mind.

I'm guessing it's more a), and as a relatable conversation, it works pretty well.

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Game Details

Language: English (en)
First Publication Date: April 2, 2025
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: 6456125F-A5AF-483A-BB03-81842C75063C
TUID: mdi2jhazwl4on05x

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This is version 2 of this page, edited by JTN on 5 April 2025 at 12:24am. - View Update History - Edit This Page - Add a News Item - Delete This Page