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About the Story
"You have been dead for 17 days."
Language: English (en)
First Publication Date: August 31, 2016
Current Version: 1.0
Development System: Twine
Forgiveness Rating: Merciful
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Number of Reviews: 3
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Maybe you've been buried dead. Maybe not. Maybe you're not entirely alive or dead. Whatever you are, though, you are aware, and this is a short Twine game about how time passes for you underground.
Itís more prose-poetry than prose. More about the experience than the story, although there is a story that unfolds through memories you turn over in your head as you rot. Memories about a death cult, about your family history, about trees sprung from unusual soil. Piecing this together isnít as important as simply letting these narrative details eat at you like worms while the days, months, and years pass. Death here isnít an ending and itís not a beginning. Itís a state to consider.
This game could have used its fictional setting as an invitation to create some very strange mythology, but it actually doesnít wander too far, almost like itís a shadow just one or two steps removed from the real world. Itís got restraint.
A simple setup that turns out to be a surprisingly thoughtful and touching story, as long as you don't mind stories in mysterious cultures you won't fully understand; rewards attention to detail.
This game... had story. Well i guest you are like Nihilism, yeah like that. This is the story of the dead body, how it's feel like when dead. And a background story of course.
|The Frequently Deceased, by Emily Short, Failbetter Games|
Average member rating: (4 ratings)
A family of promising youngsters have killed their Governess again. This time, she hasn't come back. Question servants across London. The chief glass-cleaner at the House of Mirrors. The attendants at a honey-den. Your own staff. Keep...
|The Endling Archive, by Kazuki Mishima|
Average member rating: (28 ratings)
Browse the Endling Archive to uncover the purpose of its creation.
|The Warbler's Nest, by Jason McIntosh|
Average member rating: (87 ratings)
Surely the reed bank counts as a wild place. While it gives you so much, you've never tended it, not really, not like you do with your garden. It's something like the forest, then, but much safer to search without attracting attention....