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3 of 3 people found the following review helpful:
Intriguing parser game of young girls playing a "let's imagine" game, May 16, 2023
by Vivienne Dunstan (Dundee, Scotland)

This is described as a short game in the competition listings, but I’d say it’s medium length at least, and possibly longer.

It starts as a visualisation game among four young girls, where one sister guides another sister through a stream of consciousness exploration of a strange imaginary world. It turns into something much stranger and darker.

The implementation of the parser game world is light at best, a series of well spread out rooms, with scattered objects. Initially it does feel as though it’s insubstantial, a meditative experience that you could just step out of. But then things take a turn.

I think there are several endings. I got a bad one. And played through trying to get to a better one. I had a clue I think re the (Spoiler - click to show)meat and horsefly and the tower but I couldn’t find the solution to (Spoiler - click to show)picking up the meat. Even though I had a plastic bag, that I think I should have been able to use.

The game has no hints or walkthrough. This was a problem for me. I play for fun, and although there’s a marvellous old tradition of hard parser games, nowadays people tend to like to have the option of clues to fall back on if necessary. Some of us very much so. I would ask any parser game competition entrant to consider including a walkthrough at least, if not a full blown hints system. Because for me banging my head against a puzzle isn’t fun any more, even if it’s something I was willing to do in the 1980s.

However, that said, this is a highly intriguing work. I loved the commentary and chat between the girls early on. And some of the spooky stuff is so effective. Just leave some clues for players.

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