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You signed up for the United Space Exploration Federation in the hopes that you would be one of the proud few chosen to head a colonization mission to Alpha Centauri Six. When the rosters were announced and your name was on it for crewman aboard the U.S.E.F. Intrepid, you did not think even the cryogenic sleep chambers would calm you down. You are about to embark on a life a excitement and adventure!
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
We played this on ClubFloyd, and came pretty close to bailing on it because it's got many of the touches of a first-time author who didn't get a game thoroughly tested, but ultimately we stuck with it and all of us agreed that we warmed up to the game despite (or perhaps even because of) these flaws by the end. I wasn't sure it was worth the time at first, but looking back afterward I had a great time playing Colonists. 'Endearing' is one word I'd (oddly enough) use to describe it. That said, I generally enjoy quirky games with amusing descriptions of things meant to be revolting, so your mileage may well vary a great deal. As for me, I'm looking forward to the sequel. Four stars may seem a bit high, but had it been a scale of 1-10, I'd have given it an 8 based on my pre-defined rating scale, which converts to four stars here.
This isn't a well-polished game. But if you hang in there with it, it has its charms. There is no malice here, but perhaps the occasional bit of clumsy incompetence. For the authors in the audience, and who isn't, it fails in instructive ways. Worth a look.
Wow, it's cold in here: Waking up in cryopods by Kinetic Mouse Car
Stasis. Frozen solid. On ice. Cold sleep. In suspension. There are a handful of games out there that begin with the player in a cryopod (or other similar concept) at the start of the game, almost always on a spaceship. I could not find a...