Unusually for this author this is a Twine piece, though using word puzzles and limited locations. It also has neat inventory management, and quite a streamlined interface.
However I wasn’t someone who could really understand what was going on. The game is based around spoonerisms. I had to google what that was again. And even then I still didn’t find the word manipulations at all natural.
The game starts “You’ve heard legends of a valuable trail stash 'round these here parts.” Was “trail stash” a spoonerism? Because I don’t know what that is either. Not a great start! Oh and I tried googling it, but that didn’t help.
After that I did a pretty extensive exploration of the branching puzzle tree, picking up objects as I found them, and trying using them in different rooms. This unlocked more parts of the game, and the map pieces I needed to collect to guide me to the treasure. As I got further in matching objects with the locations became easier. Though I’m still sure I wasn’t getting any clues from the spoonerism side of things.
In the end the game ended a little surprisingly. But I did quite like the ending.
But I don’t think this is a natural game for me to be comfortable playing. I have dyslexia type problems and other huge cognitive issues from my progressive neurological disease. So anything based hugely on word play is just a big problem for me.
But it was neatly implemented, and a quick play. I liked the way it marked off locations as you solved them. And if you do like these sort of word puzzles it might click more. Just not for me sadly.