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1-8 of 8 3 of
3 people found the following review helpful:
A first game showing promise, December 7, 2020There’s some Hemingway quote that I’m not going to bother to look up (look, hopefully it’s clear by now that with these reviews you get what you pay for), but the gist is that a writer needs to write a million words to figure out how to write and get them out of their system, and starting with the millionth and first, possibly they’ll be worth a damn, and be pure, and good, and clean, and true (you’re also not paying enough to get anything other than the world’s laziest Hemingway impression). The principle extends to IF, where I think just about everybody has had the experience of making a starter game before getting their feet under them to try something more ambitious (mine’s a half-completed House of Leaves – er, why don’t we call it a “homage” – moldering away on a hard drive that hasn’t been plugged into anything since 2003 or thereabouts). Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
1 people found the following review helpful:
A few puzzles and a big maze, December 7, 2020This game seems to be a test game for someone who is just starting to learn Inform. It doesn't appear very bugged, but there is almost no story, a few puzzles and then a huge maze. I mapped more than 60 rooms in the maze before I gave up. What there is before the maze isn't horrible, but nothing special either. Feels like someone just wanted to create a game real quick though. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
1 people found the following review helpful:
Retro or underimplemented?, December 1, 2020In any case, the implementation of this game is certainly minimalist. With extremely sparse descriptions and mostly empty rooms, Elsegar I is part frustration and part charm. The puzzles are very straightforward in themselves, though they are made slightly harder through a strict parser constantly having you guess both verbs and nouns. At one point, you even have to repeat an action before it has an effect; this was for me the most difficult point in the game and made me consult the walkthrough. No estimated play time is mentioned; it took me around 25 minutes to finish, albeit with less than a full score. Was this review helpful to you? Yes No Remove vote | Add a comment
- Xavid, October 21, 2020 - Zape, October 19, 2020 2 of
3 people found the following review helpful:
Hints at something better, October 18, 2020by deathbytroggles (Minneapolis, MN) A competently coded and not unpleasant game that is unfortunately devoid of story and creativity while implementing random combat elements and a pointless maze. There's only illusion to the plot, room descriptions are sparse, characters send you on fetching quests while telling you exactly what you should do, and all the interesting parts of the game are red herrings (for example, (Spoiler - click to show)the Morse code on the radio which I bothered to decode, the additional spells for the cauldron, and the cube which seems like it should have more scientific complexity but doesn't ). Despite this, Elsegar had so much potential! Was this review helpful to you? Yes No Remove vote | Add a comment
- Edo, October 14, 2020 3 of
3 people found the following review helpful:
A simple broad fantasy game with maze, October 8, 2020This game reminds me a lot of the games the teenagers made in my interactive fiction summer camps. Was this review helpful to you? Yes No Remove vote | View comments (6) - Add comment
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