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Never has so much been packed on so few chips for so many. Knight Orc is so complex it's an absolute pleasure to play - not so much a game, more of a book in which you can write your own ending. The text is beautifully-written, both interesting and informative story; the vocabulary is extremely user-friendly and 'real' sentences or even paragraphs can be constructed. But what makes Knight Orc so atmospheric is the number of characters roaming about the place - they don't just exist as in most adventures, they actually have lives all of their own, just as much as the player.
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The puzzles, jokes, characters and parser are all up to par with the best that Infocom had to offer. I suspect that this game did not receive the props that it should have due to its subject manner -- playing the "bad guy" didn't really become in style until "Syndicate." While Grindleguts is a greedy, violent, angry little pit he is also a character worthy of our respect. Especially among the piles of spods he's running around with. I suspect that the background characters in Knight Orc are set to mirror the kind of individuals we (the gaming community) can't -- in theory -- stand or relate to in real life. Jocks, Girls, urchins, soldiers... one can make the argument that when they are in our world (a game) they should be the outsiders. Knight Orc describes them with as much distaste as we normally get in "their" environments. Bloody fabulous.
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|Curses, by Graham Nelson|
Average member rating: (128 ratings)
"As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima is potting daisies and sulking;...
Sting of the Wasp, by Jason Devlin
Average member rating: (34 ratings)
The Stone Cage, by Kevan Davis
A neolithic hunter makes a strange discovery at the bottom of a deer trap.
More than it appears to be... by dacharya64
I'm looking for games that aren't exactly what they seem. Perhaps they come across as simple or romantic or anything really, the point is that things take a turn for the worse (or perhaps the better) and everything begins to change....
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...