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Closed Door; Key?

by KnightAnNi

2023

Web Site

(based on 3 ratings)
1 review

About the Story

Closed Door; Key? is an interactive fiction game based on the seed "Room; Closed Door" by Charm Cochran. The challenge from this seed was to make an escape room game using Twine and using only nouns or adjectives. No verbs allowed!

You will play as a secret agent trying to escape a locked office with your secret file of incriminating evidence. Solve a few simple puzzles to find the hidden key and unlock the door.

This game is my submission for the SeedComp!--Sprouting Round Game Jam, which is an IF game jam where participants take entries, or "seeds," from the first round (the Planting Round) and transform them into games.

IMPORTANT NOTE: When playing this game, please DO NOT click the back arrow to go back to previous pages. Just use the navigation links found on each page. Otherwise, the game will not work as intended. Thank you!

Content Warning: Contains a few macabre elements (such as a plastic model of a human skull), but nothing is described in much detail, and there are no pictures.

(This is my first game ever!)



Attributions:

--Room; Closed Door: Seed by Charm Cochran. Licensed under CC BY 4.0 International. Used as the inspiration for this game.

--Vintage lamp and books: photograph by Jez Timms on Unsplash. Used under Unsplash's license. Used as the cover image for this game.


Game Details

Language: English (en)
First Publication Date: February 28, 2023
Current Version: Unknown
Development System: Twine
IFID: C71C542F-A84C-44EC-BF03-69278B7E886A
TUID: l71d134jjrgwl6p5

Awards

Entrant - SeedComp! - 2023

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3 of 3 people found the following review helpful:
A brief verbless escape room in Twine, March 17, 2023
by MathBrush
Related reviews: less than 15 minutes

This was a nice little treat, but was over as quick as it began.

This is a seedcomp game based on the prompt that players do a closed door game without using verbs, just adjectives and nouns.

I spoiled myself a bit here by not clicking the links in order; because I went out of order, I skipped about 1/3 of the game, which was red herrings.

Overall, I like the cute ideas expressed in this. It was polished to me, and descriptive in its own enigmatic way (what does the paintbrush mean? interesting). The interactivity worked well for me, but I didn't have enough time to get really drawn in. I'm glad I played.


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This is version 3 of this page, edited by David Kinder on 7 March 2023 at 9:46am. - View Update History - Edit This Page - Add a News Item