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Closed Door; Key? is an interactive fiction game based on the seed "Room; Closed Door" by Charm Cochran. The challenge from this seed was to make an escape room game using Twine and using only nouns or adjectives. No verbs allowed!
You will play as a secret agent trying to escape a locked office with your secret file of incriminating evidence. Solve a few simple puzzles to find the hidden key and unlock the door.
This game is my submission for the SeedComp!--Sprouting Round Game Jam, which is an IF game jam where participants take entries, or "seeds," from the first round (the Planting Round) and transform them into games.
IMPORTANT NOTE: When playing this game, please DO NOT click the back arrow to go back to previous pages. Just use the navigation links found on each page. Otherwise, the game will not work as intended. Thank you!
Content Warning: Contains a few macabre elements (such as a plastic model of a human skull), but nothing is described in much detail, and there are no pictures.
(This is my first game ever!)
Attributions:
--Room; Closed Door: Seed by Charm Cochran. Licensed under CC BY 4.0 International. Used as the inspiration for this game.
--Vintage lamp and books: photograph by Jez Timms on Unsplash. Used under Unsplash's license. Used as the cover image for this game.
Entrant, All Games - SeedComp! - 2023
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
Interesting way to craft an IF game! Short but it was fun while it lasted. Lovely colour scheme too. Would’ve been great if there was more than one puzzle.
This was a nice little treat, but was over as quick as it began.
This is a seedcomp game based on the prompt that players do a closed door game without using verbs, just adjectives and nouns.
I spoiled myself a bit here by not clicking the links in order; because I went out of order, I skipped about 1/3 of the game, which was red herrings.
Overall, I like the cute ideas expressed in this. It was polished to me, and descriptive in its own enigmatic way (what does the paintbrush mean? interesting). The interactivity worked well for me, but I didn't have enough time to get really drawn in. I'm glad I played.