Thread Unlocked is another Neo-Twiny Jam entry like Idle Hands, but instead of using its scant 500 words to communicate an entire, but linear, self-contained experience, it allows the player to construct one of a myriad of one- or two-line forum posts, which gain power from your ability to imagine all that’s come before and all that will come after. The game’s opening wrings as much dread as any horror movie out of just four words: “Thread unlocked. Slowmode off.” We don’t know where we are, or what exactly was being discussed before the modhammer came down (though c’mon, it was probably AI) – all that matters is that we now have a renewed outlet for our feelings, which the mandatory cooling-off period has done nothing to quench.
You build your responses one word at a time, from a choice of two or three, until you’ve picked four, at which point the game extrapolates out a full, short post. This filling out of the prompts provides the game’s energetic kick, because the pieces that are in your control are pretty much just throat-clearing – “well now there’s another,” “you are not being”, “can I just say”. Seeing these banal introductions turned into discourse-interventions that are sure to wind up escalating things is gleefully groan-worthy; after running through the mechanic a couple of times, I started to feel the same exuberant anticipatory outrage I experience when seeing that there’ve been new posts to a contentious thread.
The responses are all there is to the game, while they vary, it’s not over a wide range. Still, they’re not all just flame-bait. Some are passive-aggressive:
"You are not being very thoughtful with your words. Can you delete what you just said, or I’ll have to flag you."
Some are vain attempts to tamp down the disagreement:
"Well now there’s another thread on sensitive topics. Leave it alone, I tell you."
And there’s at least one that’s actually nice:
"Can I just say that really means a lot to me! Thank you. I can’t express my gratefulness!"
(I stopped after getting this one, figuring I’d quit while I was ahead).
Again, you never see what prompted these posts, or what comes after them, which helps the purity of the gag stand out in sharp relief: it’s notable that there’s no option not to post, you always have to say something and that something will almost always be calculated to keep the bad feelings going until the thread is inevitably re-locked. Part of me wishes that the writing was a bit less generic, that there were more specific jokes or different voices woven into the responses, because I did find that they got a little same-y after a while. But I think that would have wound up undercutting the structuralist point the game is making: Internet arguments are all alike, and however much we might like to think of ourselves as above the fray, even the most anodyne point is likely to feed the flames. The way to win Thread Unlocked is not to play, but where’s the fun in that?