Athletic success requires sacrifices: time, friends, the manifold diversity of life, choosing instead to hone your body to a razorsharp blade, shaving off everything that doesn’t attenuate you to some point, the medal must be the point, a delineated absolute efficiency of existential framing in which all this is validated, an excellence you pursue and pursue until you one day wake up as, victoriously sculpted into an ideal several seconds more ideal than any other body screaming and panting up the steps. Years sweating into the dark dreaming of the podium, and it comes, and for the first time realized you stand there and realize you’re alone, suddenly being the only one at the end literalizes: “You always dreamt of this - standing on the little wooden step, the applause, being awarded a trophy to take home with you - but it’s bittersweet, as Susan isn’t here to see your achievement, and you still don’t know where she is or how she’s doing. / You sit for hours by the finish arch, your limbs stiffening up in the cold, as the dawn breaks and the sun comes up over the final peak of the Merrithorne route. You wait. / And wait.” And you remember what your old mentor said, the one who first paired you with your running partner, “‘It’s not the result, but rather the adventure along the way.’”
Which is fine to believe when you still await the result, while the journey still leads somewhere, but then you end up either way alone: “Sitting together in the sunshine, Susan finally explains why she’s been so tired during the race. She’s not well, she says, and she’s not going to get better. She didn’t - couldn’t - tell you before, but this was her last mountain race. She just wanted to finish one last time. With you.” You can choose whether or not to leave Susan behind, but you can’t bring Susan with you.
In this final refusal to finality, we’re left “trying your absolute hardest not to appear unhappy or worried or (god forbid) impatient” as you slow through a series of choices interrupting the “relentless forward motion” of marathoners, dallying in specific spaces just long enough to convince Susan forward, trying to remain useful in the gaps by gathering water, opening a pack of supplies, reading instructions. Because of this emphasis on the moments when you’re not running, The Last Mountain lacks the intensive rush of a race. Besides creating a bit of emotive dissonance, this nonintensity prevents the central dynamic of a running partner who can’t keep up from pressuring the player into confrontation. The writing reminds you that Susan is slowing you down, yet she’s right there with you as you U and D, with the only major moment of reprioritization being during a precarious descent when the game specifically instructs you to take time to watch Susan, but you could choose not to: “Suddenly, Susan loses her footing and falls. You should have been watching! / For a sickening moment, you are sure Susan is gone… but thankfully, she manages to cling to a ledge on the side of the cliff. She is badly injured and appears dazed, and it takes you a long time to climb down and pull her back onto the path, with help from other runners. It’s now clear you need to call the emergency services; it takes a while to get signal, but once you get through, an air ambulance quickly arrives and you are both whisked off to hospital. / Susan’s recovery process is long and only ever partial.” A disastrous ending, but not one earned by imbalancing priorities, rather merely out of curiosity for what happens if you deliberately defy the hint.
Replacing the emphasis on competitive speed is the bittersweet tenderness of caring for a running partner who is now more the noun than the adjective. The Last Mountain offers over ten endings, each one based upon the cumulative effect of small choices you make in each room, which filter into three basic categories: finishing with Susan, finishing without Susan, or failing along the way. The first category allows you to get the best possible marathon result but is typified pretty unambiguously as negative, while the third category is obviously not good. Instead, the game nudges you towards the second category, guiding Susan through steps along the path, so that you can finish this one last mountain as you always have, together. If you do the best job possible escorting her, putting as little strain on her as possible while guiding her carefully and refusing to let her fall behind, you receive what I believe is the best ending: “But somehow, in the end, Susan picks up the pace - to your great surprise. She puts everything she has into it, and you become so invested in getting her to the finish line that you stop caring about your own result. Susan beats you by two seconds - and incredibly, you finish bang on the cutoff time for the race. If you’d been one second slower, you’d have been disqualified, as rules are rules. You stare at your medal, feeling like you’ve witnessed a miracle. The unexpected medal is a sweet reward, but Susan’s sheer delight is sweeter.” This tenderness, in which your nurturing of her ability to excel exceeds your own desire to perform, delivers the true tonal intention, loving sweetness suffused with loss and loneliness.
Because you can care for someone through the gauntlet, overcome all the obstacles with them, struggle their excellence for both of you to awe, but the journey doesn’t last forever, some day you arrive where we’re all headed. Left alone on the path, how do you keep going, The Last Mountain muses: “For many years afterwards, you believe that Merrithorne was your last mountain, too. That the mountains were something you shared with Susan, and now that part of your life is over. / But eventually, you find yourself returning. New friends accompany you on your adventures now - but old friends’ voices forever linger in your ears, spurring you on along the mountain trail.” The how, the why, it doesn’t have an answer, but you do keep going, and in that, at least, you’re not alone. Maybe one day you will medal; standing on that podium, you’ll have so many memories to share it with.