The Sacred Shovel of Athenia

by Andy Galilee

Fantasy
2023

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New cat game! Aww, don't turn that needy face down!, September 4, 2023
by Andrew Schultz (Chicago)
Related reviews: Spring Thing 2023

It's hard to hate a competently written game that's written around a pet. I dare you! The Big Blue Ball last year was about a dog as the main character, and this is about a cat you wish to befriend. I'm more a cat person than a dog person, but I found both worked well for me. You know what to do, more or less. You have a likable protagonist or NPC. Things can't get too simple, because it would confuse said cat or dog.

SSoA and BBB were first efforts, and they were strong ones. I could play games like this a lot, though I'm sort of hoping for the occasional gerbil or hamster game. Perhaps it has a low ceiling compared to more serious or profound subject matter. But said ceiling is more than high enough, and SSoA is closer to that ceiling. It has all the basic elements of an adventure game and does not feel too basic, and at seven rooms it doesn't try to do too much. So it is closer to the ceiling.

I've had experience making friends with a cat, myself. I have some experience with this. My first ever cat was from a barn in Iowa. He seemed like he really wanted an owner, but the people most likely to adopt him had another cat, and he didn't get along with them. But he got along with people. Well, not me for the first day. When I brought him back home in his cat carrier, he immediately slipped behind the toilet and stayed there. He didn't seem to want to be petted. He wasn't growing or anything. He had just been moved around a whole lot in the past week, and he needed space. So I laid out a litter box, some food, and some water. I think I put some toys out, too. Within 24 hours, I remember playing Pooyan on MAME and I think he liked the music, because he walked in and just jumped on my lap and then on top of the hard drive. He was at home! (I still remember switching from a CRT monitor to a flat-panel one. I felt sort of guilty, giving my cats one less place to sit.)

I wound up having to do nothing, really, to befriend a cat, and SSoA has you do a few things, but with some surreal adventure-game wrinkles. You own a catometer, which is just a fancy name for a bracelet telling you how friendly the cat is at the moment. It starts at red and goes to green, through the rainbow. It's a neat variation on scoring with points, because in relationships, keeping score leads to lots of suspicion. Perhaps even among animals who don't care much about arithmetic. They understand emotions! Also, "0 out of 4" makes the game feel a bit small and technical, which SSoA, in the spirit of adventuring, wishes to avoid, and does! It also says you don't have to do too much to gain the cat's trust without leaving you feeling "there's not much to this game."

The puzzles are not too hard, and they're not meant to be, because this was sort of written for the author's son, about a real-life new cat. There's a key on the other side of a keyhole, with a different solution than us adventure game-playing adults who love Zork would expect. Looking through other reviews, I think others found the potential game-breaking bug which was intentional on the author's part–here, though, it seems like they have a neat loophole which could make sense out of things.

In the comp version there was some suspension of disbelief in the store, from being kicked out when the cat is following you (here it seems like the nice old lady proprietor could/should reject you a lot more softly) to, well, kind of stealing for the correct solution. The author worked to fix that and keep the good absurd bits and provided an alternate solution, which is commendable. The drama at the end when you actually get the shovel involves a fight that does make me smile how it is a wink-wink-nudge-nudge substitute for, say, Excalibur.

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The Purring Chaos, July 12, 2023
by JJ McC
Related reviews: Spring Thing 2023

Adapted from a SpringThing23 Review

Played: 4/10/23
Playtime: 1hr, with hints and transcript

This is an established fact about humanity: that there are dog people and there are cat people. It is further an established fact that cat people deserve empathy for life events that led them to welcome into their hearts a being that at best greets their suffering with complete disinterest, and at worst passes the days mentally creating Final Destination fan films where their owner is every victim.

// What is this feeling suddenly possessing me, of being alone in a vast minefield surrounded by shadow-born trebuchet? Probably just the wind. //

Sacred Shovel of Athena is a notionally fantasy IF about befriending a cat, then fighting. Boy does it whitewash the first half of that.

Stepping away from the premise a bit, this was mechanically a rough ride for me. There was a lot of guess the noun/verb. There were some positional dependencies not well flagged, where the right action in the wrong location failed without explanation. There were descriptions that didn’t quite convey the mechanics of what was happening, and inconsistent levels of detail. There were successes without clear explanation what I did to make them succeed. All of this led to an overwhelming feeling of constantly fighting the game to make progress.

Other games have these challenges for sure. The tone, stakes and narrative act as motivation in those instances to push through. Here though? The narrative is really thin, it’s intended as a puzzle fest. The tone is occasionally wry, but not overly humorous. The stakes are low, which by itself can be admirable. Low stakes can still be compelling stakes, and even when they’re not, if the game play is short and light you may not notice. But an hour, mostly fighting this thing, is not the right balance for these stakes. Not when the stakes are befriending a creature that would kill me in my sleep if that would grant him my opposable thumbs.

// Eyes fierce with determination, I gaze upward at the distant lip of the pit. Ignoring the old man’s counsel, I redouble my efforts to dig free. //

The bug that ultimately crashed my experience was the Hint system. When I tried to use it in Gargoyle, I got 18 lines of help topics, notably short of what I needed. I got the same when I played the downloaded HTML, or the online link. It was only when I cribbed another reviewer's transcript that I even realized more were available (not sure what interpreter they were using). This left me in the unenviable position of trying to solve some obtuse guess-the-sequence puzzles via someone else’s similarly struggling transcript.

For me, this was way too much work for too little reward. I fully acknowledge that Cat People may find a better experience here. But don’t they already have ENOUGH cross to bear?

// And lo, a chill wind surges and the clouds darken. Too late, the peril is revealed. I dared trifle with Pet Forces Beyond My Ken, and my reckoning will be swift and violent. //

Spice Girl: Baby Spice
Vibe: Fantasy-Lite
Polish: Rough
Is this TADS? No.
Gimme the Wheel! Ok, if this were mine, the Hint bug clearly needs addressing one way or another. But my first stop I think would be to internalize as many transcripts as possible to a) add noun and verb synonyms that make sense and b) add cluing prompts and feedback in areas where complicated sequences are required. “The cat curls up snugly. You can’t imagine that angelic face being anything but pleased once it wakes up.

“AND MURDERS YOU.”

Spice Girl Ratings: Scary(Horror), Sporty (Gamey), Baby (Light-Hearted), Ginger (non-CWM/political), Posh (Meaningful)
Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.

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1 of 1 people found the following review helpful:
Short beginner friendly parser game, May 16, 2023
by Vivienne Dunstan (Dundee, Scotland)

This is a short and beginner friendly parser game, set in a quasi fantasy world, with a very cute cat that you have to get to know better. It’s really charming, and I enjoyed playing through the light puzzles. There are in game hints if you get stuck. You can get the game into an unwinnable state. I recommend saving frequently.

There are a few things that could be polished more to make the playing experience smoother.

And make sure you read the ABOUT text info about the background to the game. It is quite charming.

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1 of 1 people found the following review helpful:
Learn to be kind to a cat!, May 15, 2023
by MathBrush
Related reviews: 15-30 minutes

This is a cute little game made together as a family.

Your goal is to retrieve the Sacred Shovel of Athenia, which is stuck in the road. Unfortunately, you can't do that right now, because you aren't a cat lover, so a kind of restrictive device has been put on you until you are kind to a cat.

That doesn't really make much sense, but that's okay, because the game wasn't made to make sense. It's mostly a framing story to help a kid learn how to be kind to a cat.

I struggled a bit with the parser here and there, like trying to figure out how to use the fishing rod. Overall, the core concept of the game is good, but it just lacks a bit of cohesion and polish.

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