This game is a sequel to The Problems Compound. It is not one of my favorite Andrew Schultz games. Schultz has made some brilliant games, like Threediopolis and Shuffling Around, that are based on wordplay and puzzles, where the player has to use wordplay tricks to come up with commands.
This game and its predecessor have some small elements like that, but are mostly big set-pieces there to show off silly word reversals. These word reversals, while clever, are difficult to understand at times, and lead to a disjointed game world. This game was polished, but shorter than Problems Compound.