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Slicker City

by Andrew Schultz profile

2016

(based on 6 ratings)
1 review

About the Story

Years after the Problems Compound, Alec Smart still runs into reverses.


Game Details


Awards

39th Place - 22nd Annual Interactive Fiction Competition (2016)

Editorial Reviews

The Breakfast Review
"Slicker City" is a sequel to last year's "The Problems Compound", and a number of the comments then still apply. We're still dealing with a surreal, whimsical setting derived from word-phrase reversals. The prose tends towards a rather high degree of introspection--I didn't comment on this last year, so perhaps it's heavier and more noticeable this year. Mostly, it's a standard IF puzzler, or at least that's how it begins.
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0 of 1 people found the following review helpful:
A shortish game based on items with a certain kind of wordplay, May 10, 2017

This game is a sequel to The Problems Compound. It is not one of my favorite Andrew Schultz games. Schultz has made some brilliant games, like Threediopolis and Shuffling Around, that are based on wordplay and puzzles, where the player has to use wordplay tricks to come up with commands.

This game and its predecessor have some small elements like that, but are mostly big set-pieces there to show off silly word reversals. These word reversals, while clever, are difficult to understand at times, and lead to a disjointed game world. This game was polished, but shorter than Problems Compound.

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