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About the Story
An interactive romance novel.
Nominee, Best NPCs; Nominee, Best Individual Puzzle - 2002 XYZZY Awards
A brief game that entertainingly spoofs the conventions of the scottish/historical romance genre. It features a unique conversation system in which your statements can be modified with adverbs (it is the only game I know of in which WHISPER HUSKILY is actually a meaningful action), and the first scene features an amusing puzzle with a number of solutions. The game also turns the multimedia abilities of TADS 3 to excellent if limited effect with the inventively decorated status line. Unfortunately, the second scene is more finicky than the first and plays less smoothly -- but the overall effect is still excellent.
-- Emily Short
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Number of Reviews: 2
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While the gameplay concept for this game is admirable - the ability to modify communication with NPCs through multiple verbs and adverbs - the implementation leaves a lot to be desired. Experimental games tend to make me want to experiment, yet I would all too often be stuck in a rut of trying out different modes of speech with no success.
The prose is vivid and enjoyable, and the characters enjoyably drawn. The game is certainly worth a play-through despite its flaws.
I put off this review for months because I hoped to find the solution to the game. But, I cant, so here goes. You play a Scottish man who is trying to stop the wedding of his love.
It has two interesting mechanics. First, you change Tartans to change how others perceive you. Second, you modify actions with adverbs.
In practice, this is very difficult. The number of possible adverbs is staggering, and there is no IF tradition to rely on. Even though the game is short, it's hard to find the solution.
Overall, an intriguing experiment.
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