Dreary Lands

by Paul Lee profile

Surreal, Religious, Fantasy
2005

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>INVENTORY - Paul O'Brian writes about interactive fiction

There are lots of different ways to write a bad comp game... I’ve played all the flavors, many times over, but sometimes I get fooled as to which is which. Dreary Lands, for example, looks at first like it’s going to be a surreal Rybread whirlwind, but turns out to be a first game not only broken in English and puzzles but also seemingly attempting some clumsy evangelism as well.

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