A Ghost Story

by Nils Fagerburg profile

2021

Go to the game's main page

Member Reviews

Number of Reviews: 2
Write a review


4 of 4 people found the following review helpful:
Circling around a mysterious tower, November 25, 2021
by Andrew Schultz (Chicago)
Related reviews: EctoComp 2021, EctoComp

A Ghost Story is a relatively simple eight-room game where you may have to cycle around everywhere a bit before you find what's going on. It's the sort of thing Speed-IF was meant for, and I think the author chose the material and scope well.

As in The Libonotus Cup, the interface and appearance are quite attractive. Here you have white text on a black background, and when you're clued to the exits, they're orange, so hooray for Halloween colors. The directions appear nonreciprocal at first, but (Spoiler - click to show)if you map things out, they form a sort of octagon which makes sense later. There's a white tower in the middle you can't get to or pull away from, as well as an Igor (that's deliberate,) a poultrygeist, a Sphinx and a locked gate. What to feed the poultrygeist was a neat lateral thinking puzzle.

I was stuck with what to do for a while, because I was trying to coast through, and I can't say I missed a puzzle per se, but I was glad to find the next items that led to me getting to the tower. (I don't think it's a spoiler to explain that, yes, you need to get there.) Each was a small fetch quest, and (Spoiler - click to show)each room has a purpose of sorts.

A Ghost Story isn't especially deep, and you've probably seen all the elements before, but it is well done. I quite enjoyed how it corrected some misspellings I made. For four hours' work, it's quite good.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment