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Heroes of Karn

by Ian Gray and Tony Greer


(based on 2 ratings)
1 review

About the Story

Long ago, in the reign of Beren, last of the Mountain Kings of Karn, there came from the distant north a horde of fell creatures, borne on the wings of Darkness. Dragons there were, and Vampires, and weavers of Enchantment, and nameless things from the deep places of the world. They swept down as a dark gale on the Halls of the Mountain King, and terrible was the slaughter of men.

From the Gates of Karn escaped but those few of greatest might. These four men were the Heroes of Karn, and mighty they were. Yet not mighty enough, for one by one they fell, captives bound with iron and stone and magic spells. And Darkness fell on the land. Darkness unbroken until one day there came to Karn a Stranger, from a strange land where men could fly and machines could think. And the Stranger went forth into the wilderness and fought with the Powers of Night and released the Heroes, and with them removed the Shadow from the land of Karn for ever.

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
One of the better two-word parser style games, October 17, 2007
by Trajectory (Edinburgh, UK)

You always have to factor nostalgia into reviews of old games. This is probably the first text adventure I ever played, so it's inevitable I have a certain fondness for it that might not be justified by the game itself.

It's the usual stuff - castles, monsters, random objects, improbable ways of killing the monsters, of the GET CROSS, KILL VAMPIRE WITH CROSS type. The plot is some nonsense about rescuing various heroes to save the land.

It is, however, superior to the Scott Adams games by far. Whereas I've always felt with the latter that I was receiving responses to my commands by telegram, this game has brief sentences to describe its locations, which are at least slightly evocative:

"Pilgrims' Hill
The path is worn deep by the passing of many travellers driven by the fires of faith."

The graphics on the Spectrum and Amstrad versions are OK - although I remember them taking an age to draw on the original machines.

Unlike other games by the same company, this one doesn't have a maze in it. Worth trying, even if just for a nostalgic look at the simplicity of older games.

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