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About the Story
"Ach komm schon, Gwendolin", zetert Kirsty, "du bist doch sonst nicht so eine Heulsuse!"
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Number of Reviews: 2
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The beginning gave me the idea this would be a pretty conventional spooky story about a ghost in a lonely country house, but soon something seemed off. As you explore and re-explore the evocatively described rooms of the house, which pays off since some descriptions change randomly or change according to other events, I started to wonder why this often felt like an exploration of the protagonist's character as she reacts to the surroundings and gets an idea about the personality of the absent owner of the house.
The climax of the story is then actually an inner battle the protagonist has to fight, as she cleary does not approve of the game her friends want to play but feels peer pressured to tag along. The epilogue makes clear how she has solved this conflict and actually became a more developed person through the events, also choosing a certain route of education and a new friend because of the weekend.
This parallel telling of two narratives - on the one hand a ghost story with an original and satisfactory solution, on the other hand the story of a teenaged girl who finds out more about herself and learns to be honest about her feelings - makes this interactive short story impressive. Add to that highly polished and lyrical writing, an atmospheric soundtrack and attractive text formatting, and you have a short story which stays which you for a while after finishing.
(Needless to say you need a very good knowledge of German to understand the game, which the first reviewer obviously didn't have.)
The game starts with a classic plot: Three girls visit the remote country house if a distant relative with the intention to have a party there. The relative is not at home, the girls enter the house and settle down, a storm rises, the house has an old secret, and the girls discover an old ouja board. The writing is nice in general; sonetimes one has the impression that it's based on an English story as some terms seem to be clumsy translations.
The interactivity is limited to navigating through the house and examining about one item per room by clicking on it. In the beginning this has a bit of potential as a story begins to unfold, but a few clicks later the game is over without answering any questions. The term "game" thus seems a bit toplofty. Worth the ten minutes read, but forgotten soon.
|Niemand weint für immer, by Alexander Klimon|
Average member rating: (2 ratings)
Schlussendlich haben sie dich morgens geholt. Das graue Dämmerlicht ließ die königlichen Wachen nur als Schemen erahnen, als sie sich zu zweit neben deinem Bett postierten. "Aufwachen!" Die rauhe Stimme kam dir bekannt vor. Es musste...
|Orchesterprobe, by Nena Ost|
Average member rating: (2 ratings)
Ein Orchester studiert ein Stück auf unkonventionelle Weise ein. Ein lustvoller Einblick in die klassische Musik. The player acts within a free-spirited rehearsal of an orchestral piece. An insight full of relish. Zum Spielen ist ein...
|Ein unerwarteter Tod, by Alexander Klimon|
Average member rating: (1 rating)
In der Nacht, in der Dunkelheit sind sie gekommen... Grob rissen dich ihre Hände aus dem Schlaf, packten dich und zerrten dich an Deck. Der Vollmond ließ ihre Gestalten gespenstisch hell aufleuchten, und McEmertys Zähne funkelten...