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All Member Ratings

5 star:
(278)
4 star:
(189)
3 star:
(71)
2 star:
(22)
1 star:
(3)
Average Rating: based on 563 ratings
Number of Reviews Written by IFDB Members: 44
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- Brian Lavelle (Edinburgh, Scotland), September 12, 2010

3 of 8 people found the following review helpful:
Interesting story, not necessarily a great game, June 21, 2010*
by ZUrlocker (Traverse City, Michgian)
Related reviews: easy, story, modern

Photopia is really more of a story than a game. It's interesting and it's compelling, but if you're looking for traditional IF gameplay, this might not be your cup of tea. There are no puzzles and not even many choices to be made. But when it all comes together, it works like a well-written short story. And you're gonna have an emotional reaction that you might not have expected.

Photopia definitely pushes the boundary of story-telling in a way that few could have predicted when Interactive Fiction was first introduced. In fact, I would say Photopia is best viewed as an experimental work whose impact is found in later works of IF by Cadre and others.

* This review was last edited on September 7, 2010
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- Clemency Jones (England), August 26, 2010

- Telvayne (Tennessee, USA), August 18, 2010

- Muskie, August 11, 2010

- Sneeze (Derby, UK), August 11, 2010

- Justin Morgan, August 8, 2010

- RCooke, August 4, 2010

- Joel Webster (Madison, WI), July 26, 2010

- Celestianpower (Gloucestershire, UK), July 25, 2010

- Buffaloelvis, July 22, 2010

- Juleske, July 20, 2010

- Simon Christiansen (Denmark), July 15, 2010

- karcher, July 10, 2010 (last edited on July 11, 2010)

- SarahTheEntwife (USA), July 6, 2010

- Sorrel, July 5, 2010

- Stickz (Atlanta, Georgia), June 22, 2010 (last edited on June 23, 2010)

- osofine, June 22, 2010

- strikemeyer (Atlanta, Georgia), June 12, 2010

- Yigit Akkok (Ankara, Turkey), June 3, 2010

- Masada, May 28, 2010 (last edited on May 29, 2010)

4 of 6 people found the following review helpful:
Wow, May 20, 2010
by tggdan3 (Michigan)

I admit, I read the reviews first. I walked into this knowing that there would be little in the way of interactivity.

I've seen few IF games that are more IF, and less GAME. This is one, and it was done very well. Even switching amongst several POVs, the game ties it up nicely. Unfortunately, I figured out what was going on early, and tried to "defy fate", and found it was impossible.

The subject matter itself was varied. I found myself really interested in the space-travelling character, and found myself laughting at the things I took for granted about the character, only to discover that (Spoiler - click to show) she was an angel, not a human . The "other side" concerning Abbey, I found myself upset about, as the author clearly intended. It is a story that is told time and time again (Spoiler - click to show), the warning against drunk driving , but this one told it so well.

There are no puzzles in this game. The conversation is menu based and pretty straightforward. You can't NOT get through it, since it's more reading and less doing. Still, this is a wonderful attempt to use the medium of IF for storytelling, evolving it past the kleptomaniac adventurer puzzle solving that I see it in so much.

Definately worth a play, I mean read, I mean, definately worth looking at.

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- G.D. Lascelle (UK), May 19, 2010

- Patrick M. McCormick (United States), May 4, 2010

- LogopolisMike, April 28, 2010


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