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Brief choice-based game about a curse and trust, November 16, 2024
Related reviews: less than 15 minutes

I liked the way this game was structured a lot. It has two major branch points, and at the end it lets you revisit them right away.

The game is about 9 archetypal people who land on an island in search of an archaeological treasure. Each is referred to by their profession, with you being The Linguist (like the game Clue, I guess).

In classic creepy story fashion, a curse appears that kills one and lures in others unless they can truly trust each other.

So the rest of the game is about talking with your crewmates and deciding who to trust.

I got one choice wrong the first time but replay was easy. I found the storytelling easy to read and clear in plot structure, and the countdown-days format sidesteps one of the biggest problems in choice-based IF: setting expectations for play-time. Quite of a few of the most popular Twine games are split into days with recurring patterns.

Overall, I did struggle a bit with understanding what clues were important in the choices, but this is honestly quite good for a 4-hour game and bug-free as far as I saw.

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